Real-time information · Native mobile delivery

Real-time Sports Information System

A native Android product built around fast-changing sports information: live match experiences, commentary, scorecards, rankings, player information, news and push notifications.

Android · Java · Retrofit · RoomFirebase MessagingDjango · DRF · Celery · Redis

Designed as a system, not a screen.

A native Android product built around fast-changing sports information: live match experiences, commentary, scorecards, rankings, player information, news and push notifications.

AKU INFOCORP / ENGINEERING POSTER

Real-time Sports Information System

LIVE: CHAMPIONSHIP FINALSYNC
184/4

Commentary, scorecards, rankings and push updates inside a dense native mobile surface.

1. Live feed ingestion
2. In-memory state and cache
3. REST API surface
4. Client SQLite caching
Fast-changing stateLive sports surfaces require careful handling of updates, retries, caches and client state.
Mobile densityThe interface has to expose a lot of match context without making the screen feel noisy.
Background deliveryQueues, cache and push notifications carry updates beyond a single request cycle.

System shape

The work joins a native Android interface with API-backed score, commentary, ranking, player and news surfaces. The important design problem is not only displaying data, but keeping changing information understandable while the match state moves quickly.

Poster logic

The poster pairs a dense phone mockup with the ingestion-to-cache-to-API-to-client path so the case study reads as a full delivery system instead of a single app screen.

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